운명의 깜빡임

Variations

Parts

운명의 깜빡임

순간마법
생물 또는 부여마법을 목표로 정한다. 그 목표를 추방한 후, 소유자의 조종하에 전장으로 되돌린다.

 

찰나의 시간 동안의 무한한 여행.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Penny
Pioneer
Timeless
Vintage

Rulings

2020-01-24

If a token is exiled this way, it will cease to exist and won’t return to the battlefield.

 

2020-01-24

If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in its current zone.

 

2020-01-24

Once the exiled permanent returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners’ graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings