Iroh, Meister der Teezeremonie

Variations

Parts

Iroh, Meister der Teezeremonie

2 / 2
Wenn Iroh ins Spiel kommt, erzeuge einen Speise-Spielstein.
Zu Beginn des Kampfes in deinem Zug kannst du einen Gegner deiner Wahl die Kontrolle über ein Permanent deiner Wahl, das du kontrollierst, übernehmen lassen. Wenn du dies tust, erzeuge einen 1/1 weißen Verbündeter-Kreaturenspielstein. Lege für jedes Permanent unter gegnerischer Kontrolle, das du besitzt, eine +1/+1-Marke auf jenen Spielstein.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Alchemy
Pioneer
Vintage
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Future
Not Legal
Predh
Future
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2025-10-02

If either the opponent or the permanent you control becomes an illegal target by the time Iroh's second ability resolves, the ability does nothing and you cannot choose to have the opponent gain control of the permanent.

 

2025-10-02

You will choose targets for Iroh's second ability at the beginning of every combat, even if you aren't feeling generous. The decision to have the opponent gain control of the permanent isn't made until the ability resolves.

 

2025-10-02

If an opponent leaves the game, all permanents you gave to them will return to your control.

 

2025-10-02

If you leave the game, all permanents you own leave the game with you.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings