Iroh, Maître du thé

Variations

Parts

Iroh, Maître du thé

2 / 2
Quand Iroh arrive, créez un jeton Nourriture.
Au début du combat pendant votre tour, vous pouvez faire qu'un adversaire ciblé acquière le contrôle d'un permanent ciblé que vous contrôlez. Quand vous faites ainsi, créez un jeton de créature 1/1 blanche Allié. Mettez un marqueur +1/+1 sur ce jeton pour chaque permanent que vous possédez que vos adversaires contrôlent.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Alchemy
Pioneer
Vintage
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Future
Not Legal
Predh
Future
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2025-10-02

If either the opponent or the permanent you control becomes an illegal target by the time Iroh's second ability resolves, the ability does nothing and you cannot choose to have the opponent gain control of the permanent.

 

2025-10-02

You will choose targets for Iroh's second ability at the beginning of every combat, even if you aren't feeling generous. The decision to have the opponent gain control of the permanent isn't made until the ability resolves.

 

2025-10-02

If an opponent leaves the game, all permanents you gave to them will return to your control.

 

2025-10-02

If you leave the game, all permanents you own leave the game with you.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings