Durch die Gegend trampeln

Variations

Parts

Durch die Gegend trampeln

Hexerei
Domäne — Bis zum Ende des Zuges verursachen Kreaturen, die du kontrollierst, Trampelschaden und erhalten +1/+1 für jeden Standardlandtyp unter den Ländern, die du kontrollierst.

 

In den tiefen Hufabdrücken der Herde konnte man Salzklümpchen aus Benalia, Moos aus Llanowar, Staub aus Hurloon und sogar Eschenholz aus Urborg finden.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Penny
Predh
Vintage

Rulings

2021-03-19

The size of the bonus is determined only as Tromp the Domains resolves. Once that happens, the bonus won't change later in the turn even if the number of basic land types among lands you control changes.

 

2021-03-19

Tromp the Domains affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't gain trample or get a power and toughness boost.

 

2021-06-18

Domain abilities count the number of basic land types among lands you control, not how many lands you control or how many of any type.

 

2021-06-18

The basic land types are Plains, Island, Swamp, Mountain, and Forest. Land types other than basic land types (such as Desert) don't contribute to domain abilities.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Time Spiral