Time Spiral Remastered (tsr) | ||
#264 ⸱ Uncommon ⸱ French |
![]() Variations— Parts— | Hydre mécanique0 / 0 L'Hydre mécanique arrive sur le champ de bataille avec quatre marqueurs +1/+1 sur elle. À chaque fois que l'Hydre mécanique attaque ou bloque, retirez-lui un marqueur +1/+1. Si vous faites ainsi, l'Hydre mécanique inflige 1 blessure à n'importe quelle cible.
LegalitiesLegal Duel Penny Predh Legacy Modern Vintage Commander Oathbreaker Not Legal Brawl Future Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsIf the chosen target is an illegal target by the time Clockwork Hydra's triggered ability tries to resolve, the ability doesn't resolve. You don't remove a counter from Clockwork Hydra.
If Clockwork Hydra leaves the battlefield while its trigger is on the stack, you can't remove a +1/+1 counter from it, so it won't deal damage.
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