Blutalchemie

Variations : 1

Parts

Blutalchemie

Verzauberung
Wenn die Blutalchemie ins Spiel kommt, erzeuge für jeden Gegner, den du hast, einen Blut-Spielstein. (Er ist ein Artefakt mit „, , wirf eine Karte ab, opfere dieses Artefakt: Ziehe eine Karte.")
Blut-Spielsteine, die du kontrollierst, sind zusätzlich zu ihren anderen Typen Ausrüstungen und haben „Die ausgerüstete Kreatur erhält +2/+0" und Ausrüsten .

 

 

 

Legalities

Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2021-11-19

If a Blood token is somehow both a creature and an Equipment, it can't be attached to a creature.

 

2021-11-19

If you control more than one Arterial Alchemy, creatures equipped with Blood Equipment will get +2/+0 for each Arterial Alchemy. The equip cost is still .

 

2021-11-19

Blood tokens stop being Equipment if Arterial Alchemy leaves the battlefield. If any of them are attached to creatures at that time, they become unattached.

 

2025-01-24

You can't sacrifice a Blood token to pay multiple costs.

 

2025-01-24

If an effect refers to a Blood token, it means any artifact token with the subtype Blood, even if it has gained other subtypes.

 

2025-01-24

Some triggered abilities trigger "whenever you sacrifice a Blood token." These abilities trigger regardless of why you sacrificed that Blood token.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings