Alchimie artérielle

Variations : 1

Parts

Alchimie artérielle

Enchantement
Quand l'Alchimie artérielle arrive sur le champ de bataille, créez un jeton Sang pour chaque adversaire que vous avez. (C'est un artefact avec « , , défaussez-vous d'une carte, sacrifiez cet artefact : Piochez une carte. »)
Les jetons Sang que vous contrôlez sont des équipements en plus de leurs autres types et ont « La créature équipée gagne +2/+0 » et équipement .

 

 

 

Legalities

Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2021-11-19

If a Blood token is somehow both a creature and an Equipment, it can't be attached to a creature.

 

2021-11-19

If you control more than one Arterial Alchemy, creatures equipped with Blood Equipment will get +2/+0 for each Arterial Alchemy. The equip cost is still .

 

2021-11-19

Blood tokens stop being Equipment if Arterial Alchemy leaves the battlefield. If any of them are attached to creatures at that time, they become unattached.

 

2025-01-24

You can't sacrifice a Blood token to pay multiple costs.

 

2025-01-24

If an effect refers to a Blood token, it means any artifact token with the subtype Blood, even if it has gained other subtypes.

 

2025-01-24

Some triggered abilities trigger "whenever you sacrifice a Blood token." These abilities trigger regardless of why you sacrificed that Blood token.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings