Welcome Deck 2016 (w16) | ||
#8 ⸱ Rare ⸱ German |
![]() Variations— Parts— | Nachtmahr* / * Fliegend (Diese Kreatur kann außer von fliegenden Kreaturen und Kreaturen mit Reichweite nicht geblockt werden.) Stärke und Widerstandskraft des Nachtmahrs sind gleich der Anzahl an Sümpfen, die du kontrollierst.
LegalitiesLegal Alchemy Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Penny Pioneer Predh Premodern Timeless Vintage Not Legal Future Oldschool Pauper Paupercommander Standard Standardbrawl RulingsIf you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority.
Nightmare’s power and toughness changes as the number of Swamps you control changes.
Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.
The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield.
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