Nachtmahr

Variations

Parts

Nachtmahr

Kreatur — Nachtmahr, Pferd
* / *
Fliegend (Diese Kreatur kann außer von fliegenden Kreaturen und Kreaturen mit Reichweite nicht geblockt werden.)
Stärke und Widerstandskraft des Nachtmahrs sind gleich der Anzahl an Sümpfen, die du kontrollierst.

 

Der Donner seiner Hufe verwandelt Träume in Verzweiflung.

 

Illustrated by Vance Kovacs

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pioneer
Vintage
Historic
Commander
Gladiator
Premodern
Historicbrawl
Not Legal
Brawl
Future
Pauper
Alchemy
Standard
Oldschool
Paupercommander

Rulings

2008-04-01

If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority.

 

2009-10-01

Nightmare’s power and toughness changes as the number of Swamps you control changes.

 

2013-07-01

Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.

 

2013-07-01

The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield.

 

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings (Market Pricing) : 14

 NormalFoil
Welcome Deck 2016
Magic Origins
Magic 2015
Magic 2014
Magic 2010
Tenth Edition
Ninth Edition
Eighth Edition
Seventh Edition
Classic Sixth Edition
Fifth Edition
Fourth Edition
Revised Edition
Foreign Black Border