셍기르가의 흡혈귀

Variations

Parts

셍기르가의 흡혈귀

생물 — 흡혈귀
4 / 4
비행 (이 생물은 비행이나 대공을 가진 생물에게만 방어될 수 있다.)
셍기르가의 흡혈귀에게 이 턴에 피해를 입은 생물이 죽을 때마다, 셍기르가의 흡혈귀에 +1/+1 카운터 한 개를 올려놓는다.

 

제국은 흥망성쇠를 거듭하지만 악은 영원하다.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Predh
Legacy
Modern
Alchemy
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Premodern
Oathbreaker
Not Legal
Future
Pauper
Standard
Oldschool
Standardbrawl
Paupercommander

Rulings

2007-07-15

If Sengir Vampire deals nonlethal damage to a creature and then a different effect or damage source causes that creature to be put into a graveyard later in the turn, Sengir Vampire's ability will trigger and it will get a +1/+1 counter.

 

2011-09-22

Each time a creature is put into a graveyard from the battlefield, check whether Sengir Vampire had dealt any damage to it at any time during that turn. If so, Sengir Vampire's ability will trigger. It doesn't matter who controlled the creature or whose graveyard it was put into.

 

2011-09-22

If Sengir Vampire and a creature it dealt damage to are both put into a graveyard at the same time, Sengir Vampire's ability will trigger, but it will do nothing when it resolves.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Welcome Deck 2017
Magic Origins
Magic 2015
Magic 2014
Magic 2012
Fourth Edition Foreign Black Border