Zendikar Rising (znr)

#222 ⸱ Uncommon ⸱ Simplified Chinese
命绊僧侣

Variations

Parts

命绊僧侣

生物 ~吸血鬼/僧侣
2 / 2
每当另一个僧侣在你的操控下进战场时,你获得1点生命。
每当你每回合首度获得生命时,在命绊僧侣上放置一个+1/+1指示物。

 

「没有神灵。只有彼此。」

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pioneer
Timeless
Vintage

Rulings

2020-09-25

If you gain an amount of life “for each” of something, that life is gained as one event and the ability will trigger only once.

 

2020-09-25

An ability that triggers “whenever you gain life” triggers just once for each life-gaining event, no matter how much life you gain.

 

2020-09-25

An ability that triggers whenever you gain life “for the first time each turn” won’t trigger if you gain life during a turn before the permanent with that ability is on the battlefield, even if you gain life again later in the turn.

 

2020-09-25

Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, a “whenever you gain life” ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.

 

2020-09-25

In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings