Double Masters 2022 (2x2) | ||
#540 ⸱ Rare ⸱ English |
Variations : 1Parts— | Skullbriar, the Walking Grave1 / 1 Haste Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it. Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Modern Oldschool Pauper Paupercommander Pioneer Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Oathbreaker Penny Vintage RulingsSkullbriar’s last ability only works if it has that ability in the zone it’s moving from. For example, with Yixlid Jailer (“Cards in graveyards lose all abilities”) on the battlefield, a Skullbriar with a counter on it in a graveyard loses that counter when it’s put onto the battlefield. Conversely, that Skullbriar moving from the graveyard to the battlefield would retain that counter if Humility (“All creatures lose all abilities and are 1/1”) were on the battlefield; if Skullbriar then left the battlefield with Humility still on the battlefield, it would lose the counter.
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