Masters 25 (a25) | ||
#230 ⸱ Uncommon ⸱ English |
Variations— Parts— | Sai of the ShinobiEquipped creature gets +1/+1. Whenever a creature you control enters, you may attach Sai of the Shinobi to it. Equip
LegalitiesLegal Duel Penny Legacy Vintage Commander Oathbreaker Not Legal Brawl Predh Future Modern Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsIf you choose not to attach Sai of the Shinobi to a creature that enters the battlefield, or if you can't (most likely because the creature has left the battlefield by the time the triggered ability resolves), Sai of the Shinobi doesn't move.
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