Assassin's Creed (acr) | ||
| #13 ⸱ Uncommon ⸱ German | ||
![]() Variations— Parts— | Ballade der Schwarzen Flagge(Je eine Sagenmarke beim Ins-Spiel-Kommen und nach deinem Ziehsegment. Opfern nach IV.) I, II, III — Du millst drei Karten. Du kannst davon eine historische Karte auf deine Hand nehmen. (Legenden, Artefakte und Sagen sind historisch.) IV — Historische Zaubersprüche, die du in diesem Zug wirkst, kosten beim Wirken
LegalitiesLegal Duel Legacy Modern Vintage Commander Oathbreaker Not Legal Brawl Penny Predh Future Pauper Alchemy Pioneer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsA card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.
An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.
Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a card with the legendary supertype, the artifact card type, or the Saga subtype.
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