Assassin's Creed (acr) | ||
#168 ⸱ Rare ⸱ English |
Variations : 2Parts : 2 | The AnimusAt the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it. : Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.
LegalitiesLegal Duel Legacy Modern Vintage Commander Oathbreaker Not Legal Brawl Penny Predh Future Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsIf either one of the targets of The Animus’s last ability is illegal when the ability begins to resolve, nothing will happen when the ability resolves.
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