Assassin's Creed (acr) | ||
| #168 ⸱ Rare ⸱ French | ||
![]() Variations : 2Parts : 2 | L'AnimusAu début de votre étape de fin, exilez jusqu'à une carte de créature légendaire ciblée d'un cimetière avec un marqueur « souvenir » sur elle.
LegalitiesLegal Duel Penny Legacy Modern Vintage Commander Oathbreaker Not Legal Brawl Predh Future Pauper Alchemy Pioneer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsThe target legendary creature copies exactly what was printed on the card in exile and nothing else. It doesn’t copy any information about the object the card was before it was exiled.
If either one of the targets of The Animus’s last ability is illegal when the ability begins to resolve, nothing will happen when the ability resolves.
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