Assassin's Creed (acr)

#232 ⸱ Uncommon ⸱ English
Bleeding Effect

Variations : 1

Parts

Bleeding Effect

Enchantment
At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

 

"What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!" —Clay Kaczmarek

 

 

 

Legalities

Legal
Duel
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2024-07-05

The set of creatures affected by Bleeding Effect’s ability and how they are affected is determined as the ability resolves. Creatures you begin to control later in the turn won’t gain any abilities, and the abilities gained won’t change if creature cards enter or leave your graveyard after the ability has resolved.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings