Assassin's Creed (acr) | ||
#51 ⸱ Uncommon ⸱ English |
![]() Variations : 1Parts— | Bleeding EffectAt the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
LegalitiesLegal Duel Legacy Modern Vintage Commander Oathbreaker Not Legal Brawl Penny Predh Future Pauper Alchemy Pioneer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsIf one of the creature cards in your graveyard has one or more variants of the listed keywords (for example, hexproof from white), creatures you control gain those specific variants.
The set of creatures affected by Bleeding Effect’s ability and how they are affected is determined as the ability resolves. Creatures you begin to control later in the turn won’t gain any abilities, and the abilities gained won’t change if creature cards enter or leave your graveyard after the ability has resolved.
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