Creatura — Guerriero Nano
2 / 2
Rivolta — Quando la Fiociniera Infallibile entra nel campo di battaglia, se un permanente che controllavi ha lasciato il campo di battaglia in questo turno, distruggi una creatura TAPpata bersaglio controllata da un avversario.
All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.