Verzauberung
Immer wenn du angreifst, stelle Nachforschungen an.
Immer wenn du einen Hinweis opferst, wage dich ins Gewölbe.
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.