Türe eintreten

Variations

Parts

Türe eintreten

Hexerei
Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl. Sie erhält Eile bis zum Ende des Zuges und kann in diesem Zug von Mauern nicht geblockt werden. Wage dich ins Gewölbe. (Betritt den ersten Raum oder rücke in den nächsten Raum vor.)

 

„Wir haben es auf deine Weise versucht. Jetzt machen wir es auf meine Weise!" —Jym, Barbarin aus Baldurs Tor

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Pauper
Pioneer
Vintage
Historic
Timeless
Commander
Gladiator
Oathbreaker
Paupercommander
Not Legal
Penny
Predh
Future
Alchemy
Standard
Oldschool
Premodern
Standardbrawl

Rulings

2021-07-23

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

 

2021-07-23

Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

 

2021-07-23

The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

 

2021-07-23

Dungeons are removed from the game as a state-based action.

 

2021-07-23

If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

 

2021-07-23

Moving into a dungeon room will cause its room ability to trigger.

 

2021-07-23

Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

 

2021-07-23

Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

 

2021-07-23

You can only move forward (well, downward) in a dungeon, never backwards or sideways.

 

2021-07-23

A player may only have one dungeon in the command zone at a time.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings