Hall of Storm Giants

Variations : 1

Parts

Hall of Storm Giants

Land
If you control two or more other lands, Hall of Storm Giants enters tapped.
: Add .
: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Penny
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2021-07-23

If Hall of Storm Giants enters the battlefield at the same time as one or more other lands, it doesn't take those lands into consideration when determining how many other lands you control.

 

Market Pricing

 NormalFoil
Low$1.96
Median$3.03
High$19.99
Market$2.56
Direct Low$2.89
Buy at TCGPlayer

Other Printings

 NormalFoil
Adventures in the Forgotten Realms Promos
Adventures in the Forgotten Realms Promos
Adventures in the Forgotten Realms Promos$5.34

Pricing data provided by TCGPlayer