Adventures in the Forgotten Realms (afr) | ||
#354 ⸱ Rare ⸱ English |
Variations : 1Parts— | Hall of Storm GiantsIf you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. : Add . : Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
LegalitiesNot Legal Standardbrawl Penny Pauper Oldschool Premodern Paupercommander Future Brawl Alchemy Standard Predh Timeless Legal Duel Brawl Future Legacy Modern Alchemy Pioneer Vintage Historic Standard Commander Gladiator Historicbrawl Explorer Oathbreaker Timeless RulingsIf Hall of Storm Giants enters the battlefield at the same time as one or more other lands, it doesn't take those lands into consideration when determining how many other lands you control.
| Market Pricing
Other Printings
|