Hall of Storm Giants

Variations : 2

Parts

Hall of Storm Giants

Land
If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.
: Add .
: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

 

 

 

Legalities

Not Legal
Standardbrawl
Penny
Pauper
Oldschool
Premodern
Paupercommander
Future
Brawl
Alchemy
Standard
Predh
Timeless
Legal
Duel
Brawl
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Historic
Standard
Commander
Gladiator
Historicbrawl
Explorer
Oathbreaker
Timeless

Rulings

2021-07-23

If Hall of Storm Giants enters the battlefield at the same time as one or more other lands, it doesn't take those lands into consideration when determining how many other lands you control.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
Adventures in the Forgotten Realms$2.15
Adventures in the Forgotten Realms$3.14

Pricing data provided by TCGPlayer