Adventures in the Forgotten Realms (afr) | ||
#52 ⸱ Common ⸱ English |
Variations— Parts— | Contact Other PlaneRoll a d20. 1—9 | Draw two cards. 10—19 | Scry 2, then draw two cards. 20 | Scry 3, then draw three cards.
LegalitiesNot Legal Standardbrawl Oldschool Premodern Penny Future Brawl Standard Predh Alchemy Timeless Legal Duel Brawl Penny Future Legacy Modern Pauper Alchemy Pioneer Vintage Historic Standard Commander Gladiator Historicbrawl Paupercommander Explorer Oathbreaker Timeless RulingsAn ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.
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