Adventures in the Forgotten Realms (afr) | ||
| #A-7 ⸱ Uncommon ⸱ English | ||
![]() Variations— Parts : 1 | A-Cloister Gargoyle0 / 3 When Cloister Gargoyle enters, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
LegalitiesNot Legal Alchemy Commander Duel Future Gladiator Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage Legal Brawl Historic Rulings— | Market Pricing
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