Adventures in the Forgotten Realms (afr) | ||
#302 ⸱ Uncommon ⸱ English |
Variations— Parts : 4 | Cloister Gargoyle0 / 4 When Cloister Gargoyle enters, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
LegalitiesLegal Duel Legacy Modern Pioneer Vintage Explorer Timeless Commander Gladiator Oathbreaker Not Legal Brawl Penny Predh Future Pauper Alchemy Historic Standard Oldschool Premodern Standardbrawl Restricted Paupercommander RulingsCloister Gargoyle's last ability works even if it wasn't on the battlefield when you completed a dungeon.
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