Adventures in the Forgotten Realms (afr) | ||
| #4 ⸱ Mythic ⸱ French | ||
![]() Variations : 1Parts— | Le livre d'exaltation suprêmeAu début de votre étape de fin, si vous avez gagné au moins 3 points de vie ce tour-ci, créez un jeton de créature 3/3 blanche Ange avec le vol.
LegalitiesLegal Duel Brawl Legacy Modern Pioneer Vintage Historic Timeless Commander Gladiator Oathbreaker Not Legal Penny Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsThe Angel won't lose the ability it gains if it stops being an Angel after the ability resolves.
The enlightenment counter placed by the last ability serves as a memory aid. It isn't connected to the granted ability. The Angel keeps that ability even if it loses the counter. Similarly, if the counter is somehow moved to another permanent, that permanent doesn't gain the ability.
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