Adventures in the Forgotten Realms (afr) | ||
| #175 ⸱ Uncommon ⸱ Japanese | ||
![]() Variations— Parts— | 武器を選択せよ以下から1つを選ぶ。 • 二刀流 — クリーチャー1体を対象とする。ターン終了時まで、それのパワーとタフネスを2倍にする。 • 弓術 — 飛行を持つクリーチャー1体を対象とする。この呪文はそれに5点のダメージを与える。
LegalitiesLegal Duel Brawl Legacy Modern Pioneer Vintage Historic Timeless Commander Gladiator Oathbreaker Not Legal Penny Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsIf a creature's power is less than 0 when it's doubled, instead that creature gets -X/-0, where X is how much less than 0 its power is. For example, if an effect has given a 2/2 creature -4/-0 so that it's a -2/2 creature, doubling its power and toughness gives it -2/+2, and it becomes a -4/4 creature.
If an effect instructs you to “double” a creature's power, that creature gets +X/+0, where X is its power as that effect begins to apply. The same is true for toughness.
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