Adventures in the Forgotten Realms (afr) | ||
#175 ⸱ Uncommon ⸱ English |
Variations— Parts— | Choose Your WeaponChoose one — • Two-Weapon Fighting — Double target creature's power and toughness until end of turn. • Archery — This spell deals 5 damage to target creature with flying.
LegalitiesLegal Duel Brawl Penny Future Legacy Modern Alchemy Pioneer Vintage Historic Standard Commander Gladiator Historicbrawl Explorer Oathbreaker Timeless Not Legal Pauper Oldschool Premodern Paupercommander Penny Future Brawl Standard Predh Alchemy Timeless Standardbrawl RulingsIf an effect instructs you to “double” a creature's power, that creature gets +X/+0, where X is its power as that effect begins to apply. The same is true for toughness.
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