Líder de Matilha de Lobisomens

Variations

Parts

Líder de Matilha de Lobisomens

Criatura — Humano Lobisomem
3 / 3
Táticas de grupo — Toda vez que Líder de Matilha de Lobisomens ataca, se você atacou com criaturas com total de poder igual ou superior a 6 neste combate, compre um card.
: Até o final do turno, Líder de Matilha de Lobisomens tem poder e resistência básicos 5/3, ganha atropelar e não é um Humano.

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Penny
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2021-07-23

The last ability will overwrite any previous effects that set Werewolf Pack Leader's power and toughness to specific numbers. Effects that otherwise modify its power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters. For example, if you cast a spell that gives Werewolf Pack Leader +1/+1, after that resolves it is a 4/4 creature. If you then activate its last ability, it will be a 6/4 creature.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings