Артефакт

: добавьте

.

,

: углубитесь в подземелье. Активируйте только как волшебство. (Войдите в первую комнату или перейдите в следующую комнату.)
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.