Shards of Alara (ala)

#29 ⸱ Uncommon ⸱ French
Nourricier de grain solaire

Variations

Parts

Nourricier de grain solaire

Créature : humain et druide et sorcier
1 / 1
À la fin de votre tour, si vous contrôlez une créature de force supérieure ou égale à 5, vous pouvez gagner 2 points de vie.
: Ajoutez à votre réserve.

 

Les planteurs de grain solaire recherchent des endroits à ciel ouvert. Ils entraînent les labourins à repousser la jungle dense suffisamment longtemps pour obtenir une moisson.

 

 

 

Legalities

Not Legal
Standardbrawl
Brawl
Future
Pauper
Alchemy
Pioneer
Historic
Standard
Gladiator
Oldschool
Premodern
Historicbrawl
Explorer
Timeless
Legal
Duel
Penny
Legacy
Modern
Vintage
Commander
Predh
Oathbreaker
Restricted
Paupercommander

Rulings

2008-10-01

The first ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control a creature with power 5 or greater as your end step begins, and (2) the ability will do nothing if you don’t control a creature with power 5 or greater by the time it resolves. (It doesn’t have to be the same creature as the one that allowed the ability to trigger.) Power-boosting effects that last “until end of turn” will still be in effect when this kind of ability triggers and resolves. An ability like this will trigger a maximum of once per turn, no matter how many applicable creatures you control.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings