Battle for Zendikar (bfz) | ||
#80 ⸱ Mythic ⸱ English |
![]() Variations— Parts— | Part the WaterveilTake an extra turn after this one. Exile Part the Waterveil. Awaken 6—
LegalitiesNot Legal Alchemy Future Oldschool Pauper Paupercommander Penny Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Penny Pioneer Timeless Vintage RulingsIf the non-awaken part of the spell doesn’t require a target and you cast the spell for its awaken cost, then the spell won’t resolve if the target land you control becomes illegal before the spell resolves (such as due to being destroyed in response to the spell being cast).
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