Part the Waterveil

Variations

Parts

Part the Waterveil

Sorcery
Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6— (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Timeless
Vintage

Rulings

2015-08-25

If the non-awaken part of the spell doesn’t require a target and you cast the spell for its awaken cost, then the spell won’t resolve if the target land you control becomes illegal before the spell resolves (such as due to being destroyed in response to the spell being cast).

 

Market Pricing

 NormalFoil
Low$1.43
Median$2.75
High$19.99
Market$2.62
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
Pioneer Masters
The List$0.36
Battle for Zendikar Promos$4.52

Pricing data provided by TCGPlayer