Battle for Zendikar Promos (pbfz) | ||
#80s ⸱ Mythic ⸱ English |
Variations— Parts— | Part the WaterveilTake an extra turn after this one. Exile Part the Waterveil. Awaken 6— (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
LegalitiesNot Legal Standardbrawl Brawl Penny Future Pauper Alchemy Historic Standard Gladiator Oldschool Premodern Historicbrawl Paupercommander Explorer Predh Timeless Legal Penny Duel Legacy Modern Pioneer Vintage Commander Oathbreaker RulingsIf the non-awaken part of the spell doesn’t require a target and you cast the spell for its awaken cost, then the spell won’t resolve if the target land you control becomes illegal before the spell resolves (such as due to being destroyed in response to the spell being cast).
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