Umezawas Jitte

Variations

Parts

Umezawas Jitte

Legendäres Artefakt - Ausrüstung
Immer wenn die ausgerüstete Kreatur Kampfschaden zufügt, lege zwei Ladungsmarken auf Umezawas Jitte.
Entferne eine Ladungsmarke von Umezawas Jitte: Bestimme eines Die ausgerüstete Kreatur erhält +2/+2 bis zum Ende des Zuges; oder eine Kreatur deiner Wahl erhält -1/-1 bis zum Ende des Zuges; oder du erhältst 2 Lebenspunkte dazu.
Ausrüsten

 

 

 

Legalities

Legal
Duel
Predh
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Future
Pauper
Alchemy
Pioneer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander
Banned
Modern

Rulings

2005-02-01

If the “target creature gets -1/-1 until end of turn” mode is chosen, the target creature must also be announced.

 

2005-02-01

Umezawa’s Jitte’s activated ability generates a modal choice. The choice is made when the ability is activated.

 

2005-02-01

If the Jitte is moved after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.

 

2005-02-01

The ability can be used any time Umezawa’s Jitte’s controller has priority — only the “target creature” choice has additional requirements. Choosing the “Equipped creature gets +2/+2 until end of turn” mode does nothing if the Jitte isn’t equipped to a creature when the ability resolves.

 

2005-02-01

If the Jitte leaves the battlefield after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings