Commander 2013 (c13) | ||
#142 ⸱ Uncommon ⸱ Japanese |
Variations— Parts— | 鼓声狩人2 / 2 あなたの終了ステップの開始時に、あなたがパワーが5以上のクリーチャーをコントロールしている場合、あなたはカードを1枚引いてもよい。:あなたのマナ・プールにを加える。
LegalitiesNot Legal Standardbrawl Brawl Penny Future Pauper Alchemy Pioneer Historic Standard Gladiator Oldschool Premodern Historicbrawl Explorer Timeless Legal Duel Legacy Modern Vintage Commander Penny Predh Oathbreaker Restricted Paupercommander RulingsThe first ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control a creature with power 5 or greater as your end step begins, and (2) the ability will do nothing if you don’t control a creature with power 5 or greater by the time it resolves. (It doesn’t have to be the same creature as the one that allowed the ability to trigger.) Power-boosting effects that last “until end of turn” will still be in effect when this kind of ability triggers and resolves. An ability like this will trigger a maximum of once per turn, no matter how many applicable creatures you control.
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