Commander 2016 (c16) | ||
#153 ⸱ Uncommon ⸱ French |
![]() Variations— Parts— | Appel inspirateurPiochez une carte pour chaque créature que vous contrôlez avec un marqueur +1/+1 sur elle. Ces créatures acquièrent l'indestructible jusqu'à la fin du tour.
LegalitiesLegal Duel Brawl Future Legacy Modern Alchemy Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Not Legal Penny Predh Pauper Oldschool Premodern Paupercommander RulingsOnce a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.
Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.
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