Commander 2016 (c16) | ||
| #153 ⸱ Uncommon ⸱ Portuguese | ||
![]() Variations— Parts— | Chamado InspiradorCompre um card para cada criatura que você controla com um marcador +1/+1. Essas criaturas ganham indestrutível até o final do turno.
LegalitiesLegal Duel Brawl Future Legacy Modern Alchemy Pioneer Vintage Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Not Legal Penny Predh Pauper Oldschool Premodern Paupercommander RulingsCreatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.
Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.
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