Time Stop

Variations

Parts

Time Stop

Instant
End the turn. (Exile all spells and abilities, including this spell. The player whose turn it is discards down to their maximum hand size. Damage heals and "this turn" and "until end of turn" effects end.)

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Predh
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Pauper
Oldschool
Premodern
Paupercommander
Penny

Rulings

2007-07-15

Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes Time Stop, though it will continue to resolve. It also includes spells and abilities that can't be countered. 2) All attacking and blocking creatures are removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. The cleanup step happens in its entirety.

 

Market Pricing

 NormalFoil
Low$1.43
Median$2.27
High$9.99
Market$2.17
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
Foundations$0.18
Foundations Promos$0.99
Secret Lair Drop$4.41
Secret Lair Drop$5.29
Tenth Edition
Tenth Edition$75.98

Pricing data provided by TCGPlayer