Siedeblut-Zauberer

Variations

Parts

Siedeblut-Zauberer

Kreatur — Mensch, Schamane
3 / 3
Immer wenn der Siedeblut-Zauberer ins Spiel kommt, übernimmst du die Initiative.
Krone des Wahnsinns — , opfere ein Artefakt oder eine Kreatur: Stachle eine Kreatur deiner Wahl an. (Bis zu deinem nächsten Zug greift die Kreatur in jedem Kampf an, falls möglich, und greift einen anderen Spieler als dich an, falls möglich.)

 

 

 

Legalities

Not Legal
Standardbrawl
Brawl
Penny
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Gladiator
Oldschool
Premodern
Historicbrawl
Predh
Timeless
Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Restricted
Paupercommander

Rulings

2022-06-10

The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings