Kreatur — Ork, Kleriker
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Wenn die Weißfeder-Abenteurerin ins Spiel kommt, übernimmst du die Initiative.
Zu Beginn des Versorgungssegments jedes Gegners enttappst du eine Kreatur, die du kontrollierst. Falls du ein Gewölbe absolviert hast, enttappst du stattdessen alle Kreaturen, die du kontrollierst.
In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.