Morastmonster

Variations

Parts

Morastmonster

Kreatur — Schrecken
5 / 5
Immer wenn das Morastmonster ins Spiel kommt oder angreift, lege eine Schleimmarke auf bis zu eine andere Kreatur deiner Wahl.
Nicht-Schrecken-Kreaturen mit Schleimmarken verlieren alle Fähigkeiten und haben Basis-Stärke und -Widerstandskraft 2/2.

 

Das Schwierige ist nicht, seiner Spur zu folgen.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander
Penny

Rulings

2021-09-24

If a non-Horror creature with a slime counter on it somehow becomes a Horror, the effect making it 2/2 and making it lose its abilities ends. Its base power and toughness will revert to whatever it was before that effect started applying, although other effects that modify power and/or toughness, such as ones created by Auras, counters, and the like may still apply. It'll also have whatever abilities it had before it lost them.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Innistrad: Midnight Hunt
Innistrad: Midnight Hunt