Innistrad: Midnight Hunt (mid) | ||
#76 ⸱ Rare ⸱ German |
Variations : 1Parts— | Morastmonster5 / 5 Immer wenn das Morastmonster ins Spiel kommt oder angreift, lege eine Schleimmarke auf bis zu eine andere Kreatur deiner Wahl. Nicht-Schrecken-Kreaturen mit Schleimmarken verlieren alle Fähigkeiten und haben Basis-Stärke und -Widerstandskraft 2/2.
LegalitiesNot Legal Alchemy Future Oldschool Pauper Paupercommander Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Penny Pioneer Timeless Vintage RulingsIf a non-Horror creature with a slime counter on it somehow becomes a Horror, the effect making it 2/2 and making it lose its abilities ends. Its base power and toughness will revert to whatever it was before that effect started applying, although other effects that modify power and/or toughness, such as ones created by Auras, counters, and the like may still apply. It'll also have whatever abilities it had before it lost them.
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