Lae'zel's Acrobatics

Variations : 1

Parts

Lae'zel's Acrobatics

Instant
Exile all nontoken creatures you control, then roll a d20.
1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.
10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

 

 

 

Legalities

Not Legal
Alchemy
Explorer
Future
Modern
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Gladiator
Historic
Legacy
Oathbreaker
Timeless
Vintage

Rulings

2022-06-10

The creatures you control are exiled before you roll a die. Notably, this means that if any of those creatures have abilities that replace a die roll or trigger due to a die roll, those won't occur.

 

Market Pricing

 NormalFoil
Low$0.55
Median$1.16
High$6.30
Market$1.05
Direct Low$1.16
Buy at TCGPlayer

Other Printings

 NormalFoil
Alchemy Horizons: Baldur's Gate
Battle for Baldur's Gate Promos$5.18

Pricing data provided by TCGPlayer