Commander Legends: Battle for Baldur's Gate (clb) | ||
#624 ⸱ Mythic ⸱ English |
Variations : 1Parts— | Haunted OneCommander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
LegalitiesNot Legal Standardbrawl Brawl Penny Future Modern Pauper Alchemy Pioneer Explorer Historic Standard Gladiator Oldschool Premodern Historicbrawl Paupercommander Predh Timeless Legal Duel Legacy Vintage Commander Oathbreaker RulingsBoth commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
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Other Printings— |