生物 — 飞马
3 / 3
飞行
在你的结束步骤开始时,若本回合中有由你操控的永久物离开战场,则派出一个1/1白色,具飞行异能的飞马衍生生物。
瞬间~历险
放逐目标由你操控的生物,然后将该牌在其拥有者的操控下移回战场。(然后放逐此牌。之后你还可以从放逐区施放该生物。)
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.