Commander Masters (cmm) | ||
#33 ⸱ Uncommon ⸱ German |
Variations— Parts— | Keleth, Sonnenmähnen-Vertraute1 / 1 Immer wenn ein Kommandeur, den du kontrollierst, angreift, lege eine +1/+1-Marke auf ihn. Partner (Du kannst zwei Kommandeure haben, falls beide Partner haben.)
LegalitiesNot Legal Standardbrawl Brawl Penny Predh Future Modern Pauper Alchemy Pioneer Explorer Historic Standard Gladiator Oldschool Premodern Historicbrawl Timeless Legal Duel Legacy Vintage Commander Oathbreaker Restricted Paupercommander RulingsTo have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
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