Commander Masters (cmm) | ||
#33 ⸱ Uncommon ⸱ Japanese |
![]() Variations— Parts— | 陽光たてがみの使い魔、ケレス1 / 1 あなたがコントロールしている統率者1体が攻撃するたび、それの上に+1/+1カウンター1個を置く。 共闘(両方が共闘を持つなら、あなたは2体の統率者を使用できる。)
LegalitiesLegal Duel Legacy Vintage Commander Oathbreaker Not Legal Brawl Penny Predh Future Modern Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsTo have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
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