Commander Masters (cmm) | ||
#504 ⸱ Rare ⸱ English |
Variations : 2Parts— | Bloodchief AscensionAt the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
LegalitiesNot Legal Standardbrawl Brawl Future Pauper Alchemy Pioneer Explorer Historic Standard Gladiator Oldschool Premodern Historicbrawl Paupercommander Timeless Legal Duel Penny Predh Legacy Modern Vintage Commander Oathbreaker RulingsBloodchief Ascension’s first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasn’t on the battlefield the whole time.
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