Commander Masters (cmm) | ||
#988 ⸱ Rare ⸱ English |
Variations— Parts— | Bonders' Enclave: Add . , : Draw a card. Activate only if you control a creature with power 4 or greater.
LegalitiesLegal Brawl Duel Penny Legacy Modern Pioneer Vintage Explorer Historic Commander Gladiator Oathbreaker Historicbrawl Timeless Not Legal Standardbrawl Brawl Predh Future Pauper Alchemy Standard Oldschool Premodern Paupercommander Timeless RulingsOnce you’ve activated the last ability of Bonders’ Enclave, it doesn’t check again at any point whether you control a creature with power 4 or greater.
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